

The developer can – and should – innovate on the most recent combat system, especially since many players have said that it’s not quite as complex as they’d wanted it to be. That said, The Witcher Remake doesn’t have to copy The Witcher 3’s combat entirely. This would get rid of the community’s biggest gripe with the original Witcher game, ensuring that more players give the remake a shot. Obviously, the rhythm game aspect needs to go and be replaced with a system more like The Witcher 3’s combat.

The Witcher Remake simply needs to modernize its combat mechanics. This particular mechanic was one of the biggest reasons why fans of The Witcher series couldn’t (or wouldn’t) play the first game.ĬD Projekt Red and Fool’s Theory can change this perception, however. Failing to do so would interrupt Geralt’s combo.

In other words, they had to click at the designated times, which was signaled by the cursor changing in shape. Instead of Geralt swinging with every click of a button, the player needed to adhere to the game’s internal rhythm. Not only that, but the controls also weren’t the usual sword fighting mechanics players grew accustomed to in The Witcher 2 and 3. It involved three fighting styles that the player had to choose from when fighting specific enemies. One of its most dated features, however, is undoubtedly the combat. As the first title in the series, its gameplay and storyline are very different when compared to The Witcher 3. The Witcher did not age well – that’s for sure.
